Struct cipherstash_dynamodb::traits::Encryption

pub struct Encryption<C = ServiceCredentials>
where C: Credentials<Token = ServiceToken>,
{ pub index_key: IndexKey, /* private fields */ }

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§index_key: IndexKey

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impl<Creds> Encryption<Creds>
where Creds: Credentials<Token = ServiceToken>,

pub fn new( root_key: IndexKey, client: ZeroKMS<Creds, ClientKey>, ) -> Encryption<Creds>

pub async fn encrypt<T>( &self, items: impl IntoIterator<Item = T>, ) -> Result<Vec<EncryptedRecord>, EncryptionError>

pub async fn encrypt_impl<T>( &self, items: impl IntoIterator<Item = T>, ) -> Result<Vec<EncryptedRecord>, EncryptionError>

pub async fn encrypt_single( &self, target: PlaintextTarget, ) -> Result<EncryptedRecord, EncryptionError>

pub async fn encrypt_single_impl( &self, target: PlaintextTarget, ) -> Result<EncryptedRecord, EncryptionError>

pub async fn decrypt_single( &self, ciphertext: EncryptedRecord, ) -> Result<Plaintext, EncryptionError>

pub async fn decrypt_single_impl( &self, ciphertext: EncryptedRecord, ) -> Result<Plaintext, EncryptionError>

pub async fn maybe_decrypt_hex<C>( &self, ciphertexts: impl IntoIterator<Item = Option<C>>, ) -> Result<Vec<Option<Plaintext>>, EncryptionError>
where C: AsRef<[u8]>,

Like decrypt but doesn’t expect all values to be decryptable. This only means that a given input is None or the slice is not a serialized [EncryptedRecord]. In the future this could also cover cases where the caller is not authorized to decrypt a given value.

As it stands, this function will return an Error if any valid ciphertexts fail to decrypt.

Items in the returned vec wil be in the same order as the input but any values that are unable to be decrypted will be returned as None.

Encrypted records must be encoded with hex.

pub async fn maybe_decrypt_hex_impl<I, C>( &self, ciphertexts: I, ) -> Result<Vec<Option<Plaintext>>, EncryptionError>
where I: IntoIterator<Item = Option<C>>, C: AsRef<[u8]>,

pub async fn decrypt( &self, ciphertexts: impl IntoIterator<Item = EncryptedRecord>, ) -> Result<Vec<Plaintext>, EncryptionError>

pub async fn decrypt_impl( &self, ciphertexts: impl IntoIterator<Item = EncryptedRecord>, ) -> Result<Vec<Plaintext>, EncryptionError>

pub fn index( &self, value: &Plaintext, index_type: &IndexType, ) -> Result<IndexTerm, EncryptionError>

pub fn index_all( &self, target: &PlaintextTarget, ) -> Result<Vec<IndexTerm>, EncryptionError>

pub fn compound_index( &self, index: &CompoundIndex<impl ComposableIndex + Send>, input: impl Into<ComposablePlaintext>, salt: Option<impl AsRef<[u8]>>, term_length: usize, ) -> Result<IndexTerm, EncryptionError>

pub fn compound_query( &self, index: &CompoundIndex<impl ComposableIndex + Send>, input: impl Into<ComposablePlaintext>, salt: Option<impl AsRef<[u8]>>, term_length: usize, ) -> Result<IndexTerm, EncryptionError>

pub fn index_for_operator( &self, value: &Plaintext, index_type: &IndexType, operator: &Operator, cast_type: &ColumnType, ) -> Result<IndexTerm, EncryptionError>

Auto Trait Implementations§

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impl<C = ServiceCredentials> !Freeze for Encryption<C>

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impl<C = ServiceCredentials> !RefUnwindSafe for Encryption<C>

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impl<C> Send for Encryption<C>

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impl<C> Sync for Encryption<C>

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impl<C> Unpin for Encryption<C>
where C: Unpin,

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impl<C = ServiceCredentials> !UnwindSafe for Encryption<C>

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impl<T> Any for T
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fn into_shared(self) -> Shared

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black<'a>(&'a self) -> FgColorDisplay<'a, Black, Self>

Change the foreground color to black
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fn on_black<'a>(&'a self) -> BgColorDisplay<'a, Black, Self>

Change the background color to black
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fn red<'a>(&'a self) -> FgColorDisplay<'a, Red, Self>

Change the foreground color to red
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fn on_red<'a>(&'a self) -> BgColorDisplay<'a, Red, Self>

Change the background color to red
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fn green<'a>(&'a self) -> FgColorDisplay<'a, Green, Self>

Change the foreground color to green
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fn on_green<'a>(&'a self) -> BgColorDisplay<'a, Green, Self>

Change the background color to green
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fn yellow<'a>(&'a self) -> FgColorDisplay<'a, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow<'a>(&'a self) -> BgColorDisplay<'a, Yellow, Self>

Change the background color to yellow
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fn blue<'a>(&'a self) -> FgColorDisplay<'a, Blue, Self>

Change the foreground color to blue
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fn on_blue<'a>(&'a self) -> BgColorDisplay<'a, Blue, Self>

Change the background color to blue
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fn magenta<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>

Change the background color to magenta
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fn purple<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>

Change the foreground color to purple
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fn on_purple<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>

Change the background color to purple
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fn cyan<'a>(&'a self) -> FgColorDisplay<'a, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan<'a>(&'a self) -> BgColorDisplay<'a, Cyan, Self>

Change the background color to cyan
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fn white<'a>(&'a self) -> FgColorDisplay<'a, White, Self>

Change the foreground color to white
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fn on_white<'a>(&'a self) -> BgColorDisplay<'a, White, Self>

Change the background color to white
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fn default_color<'a>(&'a self) -> FgColorDisplay<'a, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color<'a>(&'a self) -> BgColorDisplay<'a, Default, Self>

Change the background color to the terminal default
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fn bright_black<'a>(&'a self) -> FgColorDisplay<'a, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black<'a>(&'a self) -> BgColorDisplay<'a, BrightBlack, Self>

Change the background color to bright black
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fn bright_red<'a>(&'a self) -> FgColorDisplay<'a, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red<'a>(&'a self) -> BgColorDisplay<'a, BrightRed, Self>

Change the background color to bright red
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fn bright_green<'a>(&'a self) -> FgColorDisplay<'a, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green<'a>(&'a self) -> BgColorDisplay<'a, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow<'a>(&'a self) -> FgColorDisplay<'a, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow<'a>(&'a self) -> BgColorDisplay<'a, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue<'a>(&'a self) -> FgColorDisplay<'a, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue<'a>(&'a self) -> BgColorDisplay<'a, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan<'a>(&'a self) -> FgColorDisplay<'a, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan<'a>(&'a self) -> BgColorDisplay<'a, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white<'a>(&'a self) -> FgColorDisplay<'a, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white<'a>(&'a self) -> BgColorDisplay<'a, BrightWhite, Self>

Change the background color to bright white
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fn bold<'a>(&'a self) -> BoldDisplay<'a, Self>

Make the text bold
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fn dimmed<'a>(&'a self) -> DimDisplay<'a, Self>

Make the text dim
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Make the text italicized
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Make the text italicized
Make the text blink
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fn reversed<'a>(&'a self) -> ReversedDisplay<'a, Self>

Swap the foreground and background colors
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Hide the text
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Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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Sets the background color to an RGB value.
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Apply a runtime-determined style
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